More Bug Fixes
Chthonic Corridors - 7DRL22 » Devlog
Hey gang, thanks for tuning in. We've got some general fixes and balance updates for you, check them out!
Features
- The current floor number is now displayed to the player with each new floor entered.
- Added a title card to show the current floor number.
- Added floor number to combat log.
Balance
- Adjusted enemy growth curve.
- Enemy stats now grow exponentially based on the floor the player is on.
- This change reinforces the player's need to return to the first floor to level up, as enemies now typically grow in strength faster than the player.
- Equipment now spawns with a maximum bonus equal to the floor the player is on.
- The old values were, frankly, kinda busted.
- Levels are roughly 40% smaller
- A lot of the feedback we received was related to the map generation being too large. We've toned things down a bit, so you shouldn't ever get lost in a single room anymore.
Bug Fixes
- UI now scales to the player's screen better. You no longer require a 1080p display to see your health or launch the game, so that's pretty neat.
- Fixed an issue that caused the player to move strangely for the first few seconds on each new floor.
- Equipment will no longer spawn in places the player can't reach.
Files
Chthonic Corridors.zip 38 MB
Mar 31, 2022
Chthonic Corridors - Web.zip Play in browser
Mar 31, 2022
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Chthonic Corridors - 7DRL22
Roguelike dungeon crawler for 7 Day Rogue Like 2022
More posts
- Bug Fixes for 7DRLMar 24, 2022
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